Dwarf fortress adventure mods

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Ramped_nodes = register_ramps(ramped_nodes, 'dirt_with_grass') Ramped_nodes = register_ramps(ramped_nodes, 'dirt') Ramped_nodes = register_ramps(ramped_nodes, 'desert_sand') Maybe the slope ought to convert itself into a full node if something is placed on top.Ĭode: Select all local function register_ramps(lookup_table, node_name) But placing a plant on a slope most likely won't look good.

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Digging them may yield a full dirt block and thous cause no trouble at all. The problem with other nodes on top of the slopes remains. Some steep walls here and there amongst the smooth slopes make the world far more intresting. Maps may look best if only a part of the nodes get converted to slopes. They're now supported by the engine, and their predecessors have been used extensively on Landrush for landshaping - which turned out to look very good. placing a plant on them didn't work out convincingly in the end. The diffrent lighting of the half-steps and the difficulty when i.e. Paramats half-step mapgen was a very intresting experiment as well, though it did not work as good as I had hoped it would. I think this depends on the uniform texture, where the eye desperately seeks some contrast, and will look quite diffrent with the normal dirt texture without borders. In the screenshots, the nodebox-variant looks even better.